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Who is radianttimetraveler? How Eno Alaric turned TikTok into a prophecy platform
Who is radianttimetraveler? How Eno Alaric turned TikTok into a prophecy platform
Eno Alaric claimed that the aliens are descending onto Earth this Thursday, August 17
2023-08-18 02:59
Apple’s ‘mixed reality’ headset: What could the future look like through new VR glasses?
Apple’s ‘mixed reality’ headset: What could the future look like through new VR glasses?
In a couple of weeks, at its annual Worldwide Developers Conference, Apple could be set to reveal one of its most important and risky products ever: a whole new way of seeing the world. The “mixed reality” headset is still a secret and a mystery. Though it has been strongly rumoured, it still might never arrive; it would certainly not be a surprise if it did not turn up at that WWDC event, though it would be something of a disappointment given how many whispers there have been. But whether it arrives now, later or never, Apple’s headset has been in the works for years. And clues to what it might look like – or what the world might look like through it – are already sprinkled through the company’s other products and apps. Rumours of how the headset will look have suggested it might be something like ski goggles, with cameras mounted on the outside and a precise screen on the inside, borrowing some of the design language of the Apple Watch; eventually, that is expected to morph into something less like a virtual reality headset, and more like glasses with a screen that will blend into normal life. We have a lot of clues about what the mixed reality experiences that Apple wants people to see through it will look like. That’s because Apple and its executives have frequently discussed the uses of augmented reality in public, even as the hardware has stayed a tightly protected secret. Apple’s work on a kind of headset is thought to have been ongoing since 2016, though what exactly that headset was rumoured to be has shifted over the years. The main rumours have coalesced since then into work on a “mixed reality” headset: something that would use cameras to show a picture of the real world inside a headset strapped to users face, and sensors and software to overlay virtual objects on that real world. In 2017, Tim Cook spoke to The Independentabout the importance of augmented reality. At that point, he was talking primarily about the iPhone and iPad, and how their cameras, sensors and screens could be used to layer virtual objects on top of the real world. It was clear even then that Apple really planned to include it in some sort of glasses or goggles, however. Asked at the time, Mr Cook pointed to “rumours and stuff about companies working on those” and declined to discuss Apple’s plans, but he said that the “technology itself doesn’t exist to do [devoted hardware] in a quality way”. “The display technology required, as well as putting enough stuff around your face – there’s huge challenges with that,” he said then. “The field of view, the quality of the display itself, it’s not there yet,” he added, saying that Apple doesn’t “give a rat’s about being first” and would not launch anything until it was satisfied. In the time since, Apple has seemingly been working very hard to get satisfied with that technology. It appears to be paying off: last week, virtual reality pioneer Palmer Luckey, who created Oculus and then sold it to Meta, suggested that he had seen an early version of the headset and that it was “so good”. Morsels of unclear and uncertain information like that are all we have to go on about the headset, which has not really been leaked in any definitive form even as rumours suggest it is just weeks from launch. But if the hardware is unknown, Apple’s plans are not so mysterious. That is because Apple may already have been quietly planning for the metaverse – or something like it, given that the company may be unlikely to adopt a term that has been soured both by the mixed reaction to “Web 3.0” and Facebook’s attempt to co-opt it by changing its name to Meta and re-orienting the company around it. Apple will probably avoid much of that branding, since it has quickly become attached to a kind of hype and boosterism that it tends not to associate itself with. It also usually likes to make up its own terms – and recent trademarks have included filings for “xrOS”, which may be the branding for the operating system that powers the headset. But those early experiments in the metaverse do already show some of the ways that Apple might be imagining us interacting with its new headset. The most obvious comparison is with the Oculus headsets that are now developed by Meta. Those have focused more on virtual reality than augmented reality; Meta has been interested in creating whole new digital worlds, rather than overlaying virtual objects on the real world, like Apple seems to be interested in. But the use cases may be the same, and Meta has focused on applications such as business meetings, where people can sit around a real table and discuss things, as well as VR games such as the hugely popular Beat Saber, where people try and strike objects with a sword in time to a beat. Apple has in recent years been more focused on the quality of interactions with devices, and has actually encouraged users to spend less time on their devices and more time being active. As such, it might not opt for mixed reality experiences that leave people cooped up inside the headset, and might instead be more outward-looking. As such, Apple might still focus on meetings, but would presumably use its augmented reality technology to add virtual people onto real rooms, rather than stuffing them in computer-designed spaces. And it might focus more on people’s interactions with the real environment by, for instance, allowing people to see their messages or directions as they move around, a version of which is already experienced by people who wear the Apple Watch. Apple has already offered a host of technologies aimed at making it easier for developers to include augmented reality in their iPhone and iPad apps. In 2017, when Cook made those tantalising comments about a possible headset, he was actually showing off uses of those frameworks: in the app Night Sky, for instance, which overlays virtual images of the constellations on top of real camera views of the stars. The company makes that technology possible with a range of systems, in both its hardware and software. That hardware includes the cameras, of course, but also the LiDAR sensor in some iPhones and iPads that allows for precise scanning of the environment; the software is most obvious in the form of ARKit, which does the heavy lifting of understanding the world around a user so that developers can just place their virtual objects into it. Since then, developers such as Ikea have used that to offer the option to drop virtual furniture into a real room to see how it might fit, for instance. Other apps such as 3D Scanner harness those sensors to allow people to easily create virtual views of those rooms as if they are in a video game. But the most telling way of guessing what Apple’s plans for the headset are can be found in its own technology. Apple has been quietly creating a whole world of apps that appear to be ready for mixed reality, hidden in plain view. One of them is Memoji, which are cartoon versions of people that can be used as stickers to react to messages or as profile pictures within messages. Apple has leaned on them heavily in recent years, using them as decorations in its presentations, for instance. At the moment, they are just a fun picture. But it’s very easy to imagine how they could instantly be used as avatars for people in virtual environments. If people are to participate in virtual meetings through their headsets, then other participants in that meeting will need to appear in some form, and current versions of those environments such as Meta’s Horizon Worlds rely on cartoonish drawings of people rather than realistic depictions. Apple already has those ready to go – many iPhone owners might already have created their virtual avatar, without even realising it. Aside from meetings, one of the most discussed use cases of mixed reality is in finding directions. A person might be walking up to junction, for instance, and see a virtual signal telling them to turn left overlaid on the real road that they need to start walking down. Apple has been putting the foundations of that kind of technology in place for years. It launched Apple Maps in 2012 and in the time since has been working to integrate it with the real world: collecting detailed 3D information about the world, for instance, so that it can show accurate and precise virtual models of real buildings, and a “Look Around” tool introduced in 2019 that works like Google Street View and lets people scroll around three dimensional panoramas. At the moment, those features are used to make people’s phone navigation look nice: as you drive into a city, for instance, the 3D models of buildings shift around, to make it feel like the virtual car on your phone is really driving along. But it takes very little imagination at all to see that the real purpose of those models may be to allow Apple to have a precise understanding of the real world, so that the headset will know where it is and help its wearer. Apple has also already been working on wearable products, which might themselves offer an insight into how the headset will work. The Apple Watch and AirPods already work by attaching themselves to people’s bodies and adding a layer of digital information – which, in a way, is exactly what the headset will aim to do. The AirPods, for instance, have found a way to lightly add information on top of the real world: using Siri to read out messages as they arrive, and adding transparency modes that allow the noises of the real world in as well as the sound coming through the earphones. And the Watch may be a glimpse at how Apple will encourage people to strap a computer to their body in a way that might look alarmingly sci-fi but has become accepted as relatively normal. Apple encouraged the Watch to become an acceptable accoutrement by focusing on personalisation, and designing in a way that brought in a sense of softness that did not make the hardware seem too much like a computer – it will probably do much the same with the headset. Apple’s new products are often described as if they have been magicked up from nowhere. But in truth all of its recent innovations have had their roots in previous products: the iPhone combined an iPod and a computer, and both the iPad and Apple Watch were bigger and smaller versions of that iPhone. The same thing appears to have been happening with Apple’s headset, which might look a lot more familiar than we are expecting. When the company takes to the stage to reveal its new products in a couple of weeks, we might realise that the product Apple wants us to strap to our faces has been developed right under our noses. Read More The 20 technologies that defined the first 20 years of the 21st Century Apple Watch 7 pre-order: How to buy the new smartwatch in the UK Apple introduces new version of Watch with complete redesign iPhone 13 - live: UK contract deals and prices for Apple, EE and O2
2023-05-23 02:20
Australian bourse operator partners with TCS for trading software replacement
Australian bourse operator partners with TCS for trading software replacement
Australian bourse operator ASX Ltd said on Monday it would proceed with a product-based solution delivered by TATA
2023-11-20 06:25
Fortnite Community Battles 2023: How to Play, Rewards
Fortnite Community Battles 2023: How to Play, Rewards
Fortnite Community Battles 2023 require players to kill 50 opponents on Space Battle Ultima island to earn the free Winged Cavalry Back Bling.
2023-06-16 00:47
US Transport Chief Wants to Break China’s EV Battery Stronghold
US Transport Chief Wants to Break China’s EV Battery Stronghold
Transportation Secretary Pete Buttigieg said the US must take steps to cut into China’s advantage in batteries used
2023-06-18 17:57
Senate to Vote on Stripping Mountain Valley Pipe From Debt Bill
Senate to Vote on Stripping Mountain Valley Pipe From Debt Bill
An amendment that would strip language in the debt-ceiling bill expediting approval of Equitrans Midstream Corp.’s Mountain Valley
2023-06-02 08:24
Father’s Day Tech: Introduce Dad to the Thrill of Glasses-Free 3D With the New Lume Pad 2 Handheld Tablet
Father’s Day Tech: Introduce Dad to the Thrill of Glasses-Free 3D With the New Lume Pad 2 Handheld Tablet
MENLO PARK, Calif.--(BUSINESS WIRE)--Jun 1, 2023--
2023-06-01 21:18
Hollywood AI backlash: What striking writers and actors fear about tech replacing roles
Hollywood AI backlash: What striking writers and actors fear about tech replacing roles
Hollywood’s actors and writers have both gone on strike for the first time since 1960 to protest against a number of decisions by major studios that include not just job cuts but also a potentially unsettling future in which they could be replaced by artificial intelligence. The leaders of SAG-AFTRA, the Hollywood union representing 160,000 television and movie actors, went on strike on Thursday, joining the industry’s screenwriters who have already been picketing for over 70 days. Among the many issues flagged by both the writers and actors in the protests has been how generative AI tools could replace their roles in the industry. Over the last decade, AI has found several uses in the movie and television industry, from de-aging actors, analysing patterns and behaviours of viewers on streaming platforms, bringing back the voices of late actors and even helping stitch together entire movie trailers. One of the proposals, as explained by SAG-AFTRA’s national executive director and chief negotiator Duncan Crabtree-Ireland, feels like it is straight out of dystopian science fiction series Black Mirror. During a press conference on Thursday, Mr Crabtree-Ireland alleged that a proposal from Hollywood studios was to use “groundbreaking AI” to scan background performers and only offer them a day’s pay while the companies get to own the scans and use them for any project they want. “This ‘groundbreaking’ AI proposal that they gave us yesterday, they proposed that our background performers should be able to be scanned, get one day’s pay, and their companies should own that scan, their image, their likeness and should be able to use it for the rest of eternity on any project they want, with no consent and no compensation,” the executive said. “If you think that’s a groundbreaking proposal, I suggest you think again,” Mr Crabtree-Ireland said. A statement from the Alliance of Motion Picture and Television Producers (AMPTP), that represents the studios, claims the “groundbreaking AI” proposal “protects actors’ digital likenesses for SAG-AFTRA members”. “We are being victimized by a very greedy enterprise... The entire business model has been changed by streaming and AI If we don’t stand tall right now, we are all going to be in jeopardy,” the actors’ guild president Fran Drescher said on Thursday. Follow along here for real-time updates on the SAG-AFTRA strike Writers who have already been protesting since May have also sought assurances from studios that their jobs would not be threatened by AI. With the steady rise of online streaming services looking to rack up user subscriptions by churning out endless amounts of digital content, writers on strike have sought new pay structures, guaranteed periods of work as well as better discussions on the limits of AI use. Members of the Writers Guild of America (WGA) shared concerns that producers may seek to use AI to write scripts or at least use the technology to complete unfinished screenplays, and have also urged production houses to agree to safeguards around its usage. Screenwriters fear AI could be used to churn out a rough first draft with a few simple prompts and writers may then be hired after this initial step to punch such drafts up – albeit at a lower pay rate. Without further dialogue with studios, writers have raised concerns there could be a number of new ways that AI could be used to craft outlines for stories, fill in scenes and even come up with mock-up drafts. “There are ways it can be useful. But too many people are using it against us and using it to create mediocrity. They’re also in violation of copyright. They’re also plagiarizing,” Michael Winship, president of the WGA East, said in May. With these risks in mind, the WGA seeks more safeguards on how AI can be applied to the screenwriting process. Read More Hollywood actors and writers strike after ‘disgusting’ studios turn down deal. Here’s what it means for you Hollywood in historic shutdown as actors union joins writers strike: ‘The eyes of the world are upon us’ Cast of Oppenheimer walk out of UK premiere ahead of actors’ strike announcement What happens next as striking actors send Hollywood into meltdown? Issa Rae and Jamie Lee Curtis lead A-listers voicing support for actors strike Hollywood in historic shutdown as actors union joins writers strike
2023-07-14 13:47
Scientists unveil 'missing' law of nature in landmark discovery
Scientists unveil 'missing' law of nature in landmark discovery
A group of scientists and philosophers claim to have identified a “missing law of nature”, in a discovery which has huge implications for our understanding of how, basically, everything works. Most of us are familiar with the names – if not the intricacies – of many of the physical laws which govern the world and beyond, such as gravity and thermodynamics. And yet, no established physical law has been able to describe the behaviours of countless complex systems that exist across the universe – until now. In a paper published in the PNAS journal on 16 October, a multidisciplinary team from some of the US’s top institutes and universities, unveiled a new law claiming to do just that. In a nutshell, their law states that evolution is not limited to life on Earth, it also occurs in other massively complex systems – from planets to atoms. This means that these systems naturally “evolve” to states of greater diversity, and complexity. In other words, the researchers found evolution to be a common feature of the natural world's complex systems which, according to the Carnegie Institution for Science, comprise the following characteristics: “They are formed from many different components, such as atoms, molecules, or cells, that can be arranged and rearranged repeatedly “Are subject to natural processes that cause countless different configurations to be formed.” Only a small fraction of these configurations survive via a process of natural selection called “selection for function”. According to the researchers, regardless of whether the system is living or nonliving, when a new configuration works and function improves, evolution occurs. The authors' new law – which they have christened "the Law of Increasing Functional Information" – states that the system will evolve "if many different configurations of the system undergo selection for one or more functions." "An important component of this proposed natural law is the idea of 'selection for function,'" the study’s lead author, astrobiologist Dr Michael L. Wong, explained. The team’s research builds on Charles Darwin’s theory of natural selection, which suggests the function exists to ensure the “survival of the fittest”. For their work, Dr Wong and his team expanded on this perspective, pointing to the existence of three types of this selection for function in nature. The first, most basic type, they claim, is stability – the stable arrangements of atoms or molecules which are selected to continue. Second, are dynamic systems which are selected for their ongoing supplies of energy. And the third, and most intriguing, function is "novelty" – the tendency of evolving systems to explore new configurations which can lead to surprising new behaviours or characteristics. Novelties are, ironically, nothing new. Indeed, life’s evolutionary history is rich with examples: photosynthesis evolved when single cells learned to harness light energy; multicellular life evolved when cells learned to cooperate; and species evolved thanks to advantageous new behaviours such as walking and thinking. The same type of evolution happens in the mineral kingdom, as the Carnegie Institution for Science notes in a release published by Phys.org. Indeed, Earth's minerals, which began with about 20 at the dawn of our solar system, now number almost 6,000 known today. This is thanks to the ever more complex physical, chemical, and biological processes which have occurred over the past 4.5 billion years. The paper also notes that just two major elements – hydrogen and helium – formed the first stars shortly after the big bang. Those earliest stars then used this hydrogen and helium to create around 20 heavier chemical elements, which was built upon by the next generation of stars. "Charles Darwin eloquently articulated the way plants and animals evolve by natural selection, with many variations and traits of individuals and many different configurations," co-author and research lead Robert M. Hazen explained. "We contend that Darwinian theory is just a very special, very important case within a far larger natural phenomenon. “The notion that selection for function drives evolution applies equally to stars, atoms, minerals, and many other conceptually equivalent situations where many configurations are subjected to selective pressure." The new law has a number of exciting implications, including a deeper understanding of how the Universe itself came to exist. It could also help explain how life differs from other complex evolving systems, and could help aid the search for life elsewhere. Furthermore, at a time when increasingly autonomous AI systems are of increasing concern, it’s very handy to have a law that characterises how both natural and symbolic systems evolve. It also offers insights into how we could artificially influence the rate of evolution of some systems which, again, could prove invaluable. The key point to remember, as Dr Wong put it, is that whilst life is the “most striking example of evolution”, it’s not the only one. Evolution, it transpires, is everywhere. Sign up for our free Indy100 weekly newsletter Have your say in our news democracy. Click the upvote icon at the top of the page to help raise this article through the indy100 rankings.
2023-10-17 19:20
SpaceX launch of Starship rocket on hold amid ‘mishap investigation’
SpaceX launch of Starship rocket on hold amid ‘mishap investigation’
SpaceX will not be cleared to launch its 400-foot-tall (121 metre) Starship rocket until a “mishap investigation” is completed, regulators have said. A statement from the Federal Aviation Administration (FAA) warned of a launch delay for the biggest rocket ever built, just hours after SpaceX boss Elon Musk said the craft was “ready to launch” on Wednesday. SpaceX made its first and only attempt at an orbital Starship launch in April, with the rocket exploding over the Gulf of Mexico just three minutes into the 90 minute flight. The crewless rocket broke up into pieces over an empty stretch of water, however the debris blast created by Starship’s huge engines at its launchpad drew heavy scrutiny from regulators. Concrete dust drifted more than 10 kilometres from the launch site, according to the Fish and Wildlife Service, while concrete chunks and metal shards were discovered within a 700-acre zone surrounding the pad. SpaceX claimed the mission was a success, as Starship and its Super Heavy booster were able to lift off on its maiden test flight, however the FAA launched an investigation soon afterwards. Following Mr Musk’s latest comments that the latest version of the rocket is ready to launch pending regulatory approval, the FAA warned SpaceX that it would need to wait for the investigation to conclude. “The SpaceX Starship mishap investigation remains open,” the FAA said in a statement. “The FAA will not authorise another Starship launch until SpaceX implements the corrective actions identified during the mishap investigation and demonstrates compliance with all the regulatory requirements of the licence modification process.” SpaceX has made numerous alterations and improvements to Starship and its launch pad, including remedial measures aimed at preventing launch debris and a new method for separating the upper stage from its booster rocket. Nasa has already awarded SpaceX a multi-billion dollar contract to develop Starship for its Artemis program, which aims to return humans to the surface of the Moon for the first time in more than 50 years. Mr Musk also plans to use the rockets for more ambitious longer term goals, including establishing a permanent human colony on Mars before 2050. “As the most powerful launch system ever developed, Starship will be able to carry up to 100 people on long-duration, interplanetary flights,” SpaceX notes on its website. “Starship will also help enable transport of many satellites, large space telescopes, and significant amounts of cargo to Earth orbit, the Moon, Mars and beyond.” Read More ‘It’s becoming like an airport’: How SpaceX normalised rocket launches SpaceX abandons YouTube for live streams of launches in favour of X/Twitter Starship ‘ready to launch’, Elon Musk says SpaceX crew streak across sky before splashing down off Florida coast SpaceX smashes rocket launch record as Musk eyes historic Starship mission
2023-09-07 21:49
PG&E Wins Approval to Raise Rates by 11% in California
PG&E Wins Approval to Raise Rates by 11% in California
PG&E Corp. won permission to hike rates by 11% this year with more increases through 2026 as it
2023-11-17 06:57
Get MS Office and Windows 11 Pro for life — just $60
Get MS Office and Windows 11 Pro for life — just $60
TL;DR: As of September 16, you can get a bundle of Microsoft Office Pro 2021
2023-09-16 17:51