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New York’s Toxic Wildfire Smoke Is All Too Familiar to Asia
New York’s Toxic Wildfire Smoke Is All Too Familiar to Asia
As New Yorkers breathe in the most polluted air in decades, experience from places more regularly struck by
2023-06-08 15:50
Rivian Breakout Is Expanding the Rift in EV Stocks
Rivian Breakout Is Expanding the Rift in EV Stocks
Investors are showing a willingness to give beaten-down electric-vehicle stocks another chance, but they’re being more discerning this
2023-07-12 22:25
Beam Solar Energy From Space? These Scientists Achieve a Breakthrough
Beam Solar Energy From Space? These Scientists Achieve a Breakthrough
Even by the standards of the Space Race, the idea seemed bold, maybe a bit crazy. In 1968,
2023-10-26 18:46
C&W Returns as Headline Sponsor of CANTO 2023
C&W Returns as Headline Sponsor of CANTO 2023
MIAMI--(BUSINESS WIRE)--Jul 6, 2023--
2023-07-07 02:51
No ‘smoking gun’ linking mental health harm and the internet – study
No ‘smoking gun’ linking mental health harm and the internet – study
The internet and mobile phones may not have a “blanket negative effect” on wellbeing and mental health, researchers say. A large international study used data from two million people aged 15 to 89 in 168 countries, and found smaller associations than would be expected if the internet were causing widespread psychological harm. The researchers say that if the link between internet use and poor health were as universal and robust as many think they would have found it. We looked very hard for a ‘smoking gun’ linking technology and wellbeing and we didn’t find it Professor Andrew Przybylski, Oxford Internet Institute However, the study did not look at social media use, and although the data included some young people, the researchers did not analyse how long people spent online. Professor Andrew Przybylski, of the Oxford Internet Institute, and Assistant Professor Matti Vuorre, Tilburg University, and Research Associate, Oxford Internet Institute, carried out the research into home and mobile broadband use. Prof Przybylski said: “We looked very hard for a ‘smoking gun’ linking technology and wellbeing and we didn’t find it.” He added: “The popular idea that the internet and mobile phones have a blanket negative effect on wellbeing and mental health is not likely to be accurate. “It is indeed possible that there are smaller and more important things going on, but any sweeping claims about the negative impact of the internet globally should be treated with a very high level of scepticism.” Looking at the results by age group and gender did not reveal any specific patterns among internet users, including women and young girls. Instead, the study, which looked at data for the past two decades, found that for the average country, life satisfaction increased more for females over the period. Data from the United Kingdom was included in the study, but the researchers say there was nothing distinctive about the UK compared with other countries. Although the study included a lot of information, the researchers say technology companies need to provide more data, if there is to be conclusive evidence of the impacts of internet use. They explain: “Research on the effects of internet technologies is stalled because the data most urgently needed are collected and held behind closed doors by technology companies and online platforms. “It is crucial to study, in more detail and with more transparency from all stakeholders, data on individual adoption of and engagement with internet-based technologies. “These data exist and are continuously analysed by global technology firms for marketing and product improvement but unfortunately are not accessible for independent research.” For the study, published in the Clinical Psychological Science journal, the researchers looked at data on wellbeing and mental health against a country’s internet users and mobile broadband subscriptions and use, to see if internet adoption predicted psychological wellbeing. In the second study they used data on rates of anxiety, depression and self-harm from 2000-2019 in some 200 countries. Wellbeing was assessed using data from face-to-face and phone surveys by local interviewers, and mental health was assessed using statistical estimates of depressive disorders, anxiety disorders and self-harm in some 200 countries from 2000 to 2019. Read More Young people the biggest users of generative AI, Ofcom study shows Software firm Cloudsmith announces £8.8m investment UK and South Korea issue warning over North Korea-linked cyber attacks Data protection watchdog warns websites over cookie consent alerts Employee data leaked during British Library cyber attack Half of adults who chat online with strangers do not check age – poll
2023-11-28 08:16
Leapmotor Debuts Global Product C10 and New Technologies at Munich, Launches Global Strategy
Leapmotor Debuts Global Product C10 and New Technologies at Munich, Launches Global Strategy
MUNICH--(BUSINESS WIRE)--Sep 5, 2023--
2023-09-06 01:51
Can you find which letter 'G' is written correctly? Most people can't
Can you find which letter 'G' is written correctly? Most people can't
We use letters every day of our lives, but apparently, there's one lowercase letter that we do not recognise. Psychologists at Johns Hopkins University have discovered that most people aren't aware that there are two types of the lowercase letter g. One of them is the open tail 'g' which most of us would have written out by hand with its image comparable to "a loop with a fishhook hanging from it. Sign up to our free Indy100 weekly newsletter Then, there is the loop tail 'g' which appears in print form e.g. books and newspapers as well as in Serif fonts such as Times New Roman and Calibri - we've all seen this type of letter millions of times, but it seems remembering it is an entirely different challenge altogether. There were 38 volunteers in the study published by the Journal of Experimental Psychology: Human Perception & Performance and they were asked to list letters that they thought had two variations in print. In the first experiment, "most participants failed to recall the existence of looptail g" while only two people could write looptail g accurately. "They don't entirely know what this letter looks like, even though they can read it," co-author Gali Ellenblum said. Next participants were asked to look for examples of the looptail g in the text and were asked to reproduce this letter style after this and in the end, only one person could do this while half the group wrote an open tail g. Finally, those taking part in the study were asked to identify the letter g in a multiple-choice test with four options of the letter where seven out of 25 managed to do this correctly. So how can we know a letter but not recognised it? It could be to do with the fact we are not taught to write this kind of 'g," according to Michael McCloskey, senior author of the paper. "What we think may be happening here is that we learn the shapes of most letters in part because we have to write them in school. 'Looptail g' is something we're never taught to write, so we may not learn its shape as well," he said. "More generally, our findings raise questions about the conditions under which massive exposure does, and does not, yield detailed, accurate, accessible knowledge." In a play-along video on John Hopkin's YouTube channel, four different g's labelled from one to four appear on the screen where it asked viewers to guess which is the correct looptail 'g'. (*Spoiler ahead*) The correct answer is number 3. Meanwhile, this study has also led research to question the impact that writing less and using more devices has on our reading abilities. "What about children who are just learning to read? Do they have a little bit more trouble with this form of g because they haven't been forced to pay attention to it and write it?" McCloskey said. "That's something we don't really know. Our findings give us an intriguing way of looking at questions about the importance of writing for reading..." Have your say in our news democracy. Click the upvote icon at the top of the page to help raise this article through the indy100 rankings.
2023-06-18 23:49
The Clever Reason Why Grocery Stores Change Their Layouts So Often
The Clever Reason Why Grocery Stores Change Their Layouts So Often
A grocery store’s layout strategy is very calculated—and rearranging inventory is meant to confuse you.
2023-05-31 01:28
Korea Superconductor Experts Seek to Test Breakthrough Claims
Korea Superconductor Experts Seek to Test Breakthrough Claims
South Korean experts created a committee to verify claims about a potential breakthrough in superconductor technology that have
2023-08-03 17:24
What Is Spatial Computing? A Basic Explainer
What Is Spatial Computing? A Basic Explainer
Spatial computing is a technology that enables computers to blend in with the physical world
2023-06-15 20:52
Cboe CEO Says Firm Is Open to Acquisitions in Open Jurisdictions
Cboe CEO Says Firm Is Open to Acquisitions in Open Jurisdictions
Exchange operator Cboe Global Markets Inc. can do future acquisitions and expand its global presence as long as
2023-08-24 04:46
Neopets tries to launch comeback as website promises a ‘new era’
Neopets tries to launch comeback as website promises a ‘new era’
Neopets is launching a comeback that it says will start a “new era” for the virtual pet website. The site was launched in 1999 and became one of the most popular and beloved parts of the early internet. Players were able to look after cartoon pets as well as playing games and chatting with other users. Its popularity led it to boast some 25 million users in the 2000s, at a time before the launch of major social networks. Since then it has fallen dramatically, and many parts of the site have broken as technology has moved on. Now the game is under the management of a new leadership team that has promised to “breathe fresh life into Neopia”, the virtual world in which the game’s characters live. “For most of the last decade, the The Neopets Team [TNT] has been under the management of JumpStart Games, which, over time, has struggled to find success for Neopets,” the team wrote in a long blog post. “Beset by ageing site features, a waning user base, and a lack of resources, TNT had to work tirelessly just to barely keep the site afloat. “The resources available to us simply weren’t substantial enough to sustain the level of growth and development that the site needed to keep up with the times, resulting in bugs, unconverted pages, broken games, and a lack of new content. Despite these challenges, TNT pushed onward, guided by an unwavering belief that this iconic brand that has meant so much to so many truly deserved better.” The new version of the site will launch this week, the team said. It wil included updated games: many of the playable parts of the site broke with the demise of Adobe Flash, but the team has committed to updating them and bringing them back to be played. The team also said that they would be introducing new games, including a mobile game called World of Neopets. That is a “social life-simulation game”, the team said, and it will be distinct from the crypto, metaverse and NFT-focus that has come to the site in recent times. Through the 2000s, Neopets was one of the internet’s most popular websites, and in 2005 it was bought by Viacom for $160 million. But in the years that followed it was beset by problems, and was sold again to JumpStart Games in 2014. That era was marked by a range of problems, including technical issues and data breaches that led to people’s passwords being stolen. In recent years, many parts of the site have been left broken. JumpStart Games shut down at the end of June. But a new management team has struck a deal to buy the website and its contents and the new team will be led by Dominic Law, who played the games in the 2000s. Read More Powerful solar flare to disrupt communications, Russians warn ChatGPT rival with ‘no ethical boundaries’ sold on dark web Watch: James Cleverly chairs UN meeting on artificial intelligence
2023-07-19 01:26