
ModMed® OBGYN integrates aesthetics into its all-in-one solution
BOCA RATON, Fla.--(BUSINESS WIRE)--May 11, 2023--
2023-05-11 20:16

Zoom CEO raises eyebrows by saying people need to go back to the office
Zoom CEO Eric Yuan told staff an all-hands meeting earlier this month that he wants employees to return to in-person work because Zoom is making them too “friendly” and unable to build trust. “Over the past several years, we’ve hired so many new ‘Zoomies’ that it’s really hard to build trust,” Mr Yuan says in the audio, which was obtained and first reported by Insider. “We cannot have a great conversation. We cannot debate each other well because everyone tends to be very friendly when you join a Zoom call.” Mr Yuan’s thoughts were accompanied by action: On 3 August, Zoom instituted a new policy requiring employees who live within 50 miles of a physical Zoom office to report to work at least two days per week. The return to the office policy at Zoom is striking considering that it was the Covid-19 pandemic and resulting stay-at-home orders that turned the platform from one few people had ever heard of to a part of everyday life for millions. But Mr Yuan is not alone among senior executives at tech firms. Apple, Meta, and Amazon have all instituted return-to-work policies in recent months, angering employees who have enjoyed the increased flexibility afforded by work-from-home policies. Since Covid-19 vaccines have facilitated the re-opening of the economy, workers and bosses in many sectors have clashed over the importance of in-person work and the ability of companies to exercise control over their employees whereabouts and schedules. Some, like Zoom and a number of other tech companies, have adopted hybrid policies in which workers are required to come into the office on certain days of the week but are allowed to work from home on others. But even those companies have faced backlash from workers, many of whom were hired at a different stage of the pandemic when most or all work at their respective companies was being conducted remotely. Mr Yuan’s comments, which were not meant for public consumption, may provide a measure of insight into how he and other top executives truly feel about Zoom and remote work more broadly — suggesting that it somehow limits innovation by not allowing for the sometimes uncomfortable kinds of interactions that can build trust. Mr Yuan, who was born and raised in China, moved to Silicon Valley during the late 1990s. He founded Zoom more than a decade ago and became a multibillionaire during the pandemic. Read More Maui residents are still reeling from wildfire devastation. Now investors and realtors are trying to cash in
2023-08-25 03:25

Apple Reality Pro hands-on review: What it’s like to see the future
I am sat in someone else's living room, with someone else's children, celebrating someone else's birthday, and I am on the edge of tears. I'm one of the first people in the world to try Apple's new "Vision Pro" virtual reality headset, and I am about to start weeping for a family I have never met. After half an hour’s demonstration, I’m convinced the headset is exactly what Apple says it is: a clear vision of the future, and a convincing statement about where computing is going. If there is anything to worry about, it may be that it is so compelling and so moving that it will put a obligation on both Apple and developers to use it responsibly. The question should not only be whether this will change the world, but how. Apple announced the Vision Pro headset at its Worldwide Developers Conference this week, finally confirming years of speculation about its plans for virtual and augmented reality. What it revealed was a headset that was astonishing, even if it was not necessarily a surprise. It is $3,499, beautifully designed, focused on not cutting people off from the real world by using "video passthrough" to let you see the room around you, and a powerful computing platform that offers a new way of engaging with software. The big question that remained was whether it could actually live up to the large claims made in the introduction video. It does live up to them. And more. There was nothing necessarily unexpected about using the headset – it is exactly what Apple says – but it was nonetheless astonishing in the way that it lived up to what may seem like unreal hype. My time with the headset began in a large white cube called the Field House, especially built at the Apple Park campus specifically to show off the the Reality Pro. Visitors first had their face scanned with an iPhone, to get the right-sized headset, and their ears scanned to ensure the spatial audio was correctly calibrated; after that, I visited another Apple worker who checked whether I wore glasses, and would add the relevant lenses to the headset if I did. I then entered a room for the main event. There was the headset: glowing, shiny ski goggles made out of aluminium, glass and cloth. It looks just as futuristic and stylish as it does in the pictures. The best comparison is definitely the AirPods Max, which have a similar bulk and have much the same design language. Apple has had a lot of experiences making advanced tech into something you're happy to wear, in the form of the AirPods, Watch and other products, and it shows in the headset. Despite being a very innovative looking slab of metal and glass, it is not off-putting. Vision Pro is made up of a series of straps and soft touches that allow the enclosure to sit on your head. On the inside of the enclosure is the lenses and display; on the outside sits not only another display that will show to other people, but also an array of sensors that includes 12 cameras and tools that can measure the 3D environment. The headset snaps softly onto your head, with a series of straps that ensures it sits snug and comfortable over your face. There's time for a little more setup – you need to teach the headset about how your eyes work, by following dots around a screen – and then the demo really began. Almost instantly, it was clear that the hardware does exactly what Apple says it does. Virtual objects and screens were convincing and immersive; the real world that you could see behind them was mostly authentic and faithful. While there are things that will no doubt be improved in future generations, such as width of the field of view and the brightness, they were not so glaring as to get in the way of the sheer wonder of the experience. Inside Reality Pro I looked at photo albums, which brought panoramas to life by putting them right up to your eyes, so close and so sharp that you could almost smell them. Apps flew in and out of view, and I opened up a quick meditation that imposed a pulsing sculpture onto the room that helped control breathing as a soft voice floated around my head. And then we were onto the films and entertainment. Apple showed off a new format called Immersive Video, which uses proprietary cameras to show a 180-degree view that also includes spatial audio. It allowed you to be hovering on a cliff, or floating beneath the sea, though perhaps the most convincing demo was of a series of sports games, in which you felt as if you could really be hit by a ball and could also direct your own coverage, by turning your attention to whatever player or play was of interest. Throughout, that experience was as immersive or transparent as you wanted, and you can reach up to a dial on the top of the headset to allow more or less of the real environment to show on the headset. The cameras and display are such that the real world looks convincing enough that you forget what's going on; the outside does not look the same as not wearing the headset, but close enough that it doesn't necessarily matter. At one point, for instance, I am looking through the headset just at the real world when I receive a notification that someone is calling me. I answer and a member of Apple's team is there – or rather it is his "digital persona", which is created when you first set up the headset. It is like a very accurate video game character that is animated based on how the headset sees you moving when you talk; it is perhaps the only part of the demo that doesn't feel quite ready, since he is just on the wrong side of uncanny valley and I feel as if I am talking to someone in a game. The FaceTime call and the digital persona within it are projected on top of the room. If I were at home, I could tidy the room as we chatted, with his face there all the while; but I could also twist that crown to have the real world disappear, for extra focus. Apple has also ensured that even if I were fully immersed in the call, people in the real world who enter the room will break through that immersive reality, looming up to talk to me so that I don't lose touch with the real world. This feels important, since some virtual reality headsets can induce fear by cutting you off from what is going on outside, whereas Vision Pro never lets you forget where you are. All of these apps were controlled simply by looking and touching your fingers together. The headset's sensors are precise enough to know exactly where your eyes are pointing, and where your fingers are, with accuracy that is alarming at first but means the technology swiftly melts away. I won't describe all of the experiences in depth because reading about them is no doubt something like having someone tell you about their dreams: fascinating to the person who had it, no doubt, but the product of a private world that has no meaning for anyone else. In that spirit, this review could neatly be summarised fairly quickly: you need to try it as soon as you can, and you will probably love it. But Apple only has a small supply of the headsets until their release sometime next year, and even then they will be very highly priced and potentially in short supply. But those images of the birthday party, shown halfway through the demo, embody exactly what is so powerful about the headset. Apple showed them as part of the demo of the Photos, after it had shown off more traditional images. With a swipe, I was watching what it calls a "spatial video": in front of me was a coffee table with a birthday cake on it, and beyond that a sofa with children celebrating. There was real and convincing depth there, enough to make you feel like you were almost there. But the almost is key: there was just enough separation to make you feel at a slightly distance, which made me well up with a feeling something like nostalgia or grief. Such a reaction sounds a little ridiculous in the cold light of day, but at the time was instant and undeniable. I felt as if I had been transported back into the image, but as if I was a ghost. This was moving enough when looking at a video of a family I did not know. I have no idea how it might feel to look back on a real memory this way. And I am not sure I could bear to watch such an immersive image of a lost loved one; it is truly like replaying a memory, with all the sweet melancholy that prospect invokes. This is not in any way a criticism of the technology – quite the opposite. We don't criticise films for making us cry. It is just to note that it is powerful, and profound, and with that power becomes great responsibility. The Vision Pro is absolutely not a toy. After the keynote, and the early demos, there was some concern that there was another kind of dystopia in this scene of the birthday: that parents would be forced to wear headsets to children's birthdays to capture them for future viewing. The aim of the headset is supposedly to connect people to the present moment, people said, but in fact it separated them from it by forcing them to dress up so they could watch the moment at a later date. Those worries, it turns out, are mostly misplaced, since you can use the headset as a camera when it is not on your head. It has a button on the top to make that easier, and turns the headset into something like a camera with an unnecessary strap. But this concern might also be made obsolete by the time the headset is actually released, since it feels almost inevitable that the iPhone 15 coming in September will include cameras for taking spatial audio and videos. That is one of the many parts of using the Reality Pro that feels like a matter of waiting: Apple has explicitly said that some of the reason for the large delay between revealing it and releasing it is to ensure that its designers and developers have time to understand exactly what developers want from the headset, and ensure it is ready to give it to them. The Reality Pro that arrives early next year – which could mean any time as late as the end of May 2024 – might be a very different thing from the one shown off in California this week. After half an hour or so of the demo, I headed into the final experience of the day: an app Apple called Encounter Dinosaurs, in which the far wall opened up to reveal an array of creatures roaming around a virtual scene. The dinosaurs then moved into the room, and I moved around them, in a way that was astonishingly lifelike. Those two experiences – of having virtual objects come into the real world, like those dinosaurs, and have real world memories brought back to life as virtual objects – they were the two "killer apps" of the demo, the use cases that made the hardware seem worth it. Many of the other experiences were made up of virtual screens showing normal apps projected into the room, which is compelling but remains a normal experience elevated into virtual reality, rather than an entirely new way of doing things. The dinosaurs returned to their virtual world, the wall closed shut and the room turned back into a room at Apple Park, I sat back down and the experience was over. The headset came off and while there was a little relief to be free of the slight weight of it, it's possible to imagine staying in it comfortably for much longer. I am given to motion sickness in virtual reality and while I sometimes felt a little off, it was mostly not there; Apple says the technology in the headset allows the latency to be so low that it shouldn't be a problem for most. Without the headset, the room was back to being its normal, entirely non-virtual self. I immediately felt the loss of the ability to pinch to allow apps to appear, and the real world felt a bit lacking in the liveliness that the virtual objects had given it. This is perhaps the flip side of Apple's very sensible effort to ensure that wearers of the headset remain connected to the real world, not divorced from it: it means that wearing the headset makes life more exciting, to the point that bare reality might seem a little dull. Again, there is nothing to indicate that this is the case, and Apple has given every indication that it is working to avoid it – but the power of the technology means the stakes are very high. Apple clearly understands those stakes, and stressed throughout the introduction that it was revealing a platform as much as a piece of hardware, and that it was just the beginning of its plans. The demo felt much the same, and though the hardware was wildly impressive it was always in service of the "spatial computing" that Apple says it is going to enable. The Vision Pro is intended as much as a way of allowing people to experience that view of the future as it is an astonishing piece of kit in itself. That future looks bright, immersive, compelling and useful. It's starting to feel real.
2023-06-07 10:52

Perfect Corp. Partners with Bondi Sands to Deliver High-Precision Live AR & AI-Powered Virtual Try-On Technology for Self Tanning Products
NEW YORK--(BUSINESS WIRE)--Jul 13, 2023--
2023-07-13 18:49

Did people pay $300 to watch a VTuber concert?
A VTuber's performance at a mini-concert has gone viral on TikTok and turned into its own meme after reportedly charging $300 to punters who saw the gig. According to YouTube, the performance took place at the Cosplay Arts Festival in Thailand on July 1st. This was reportedly part of the Algorhythm Project performance, which is a collective of Virtual YouTubers (Vtubers) who all perform under the same banner. For those not in the know, a vtuber is basically a YouTuber who uses a virtual reality avatar instead of themselves as part of the entertainment on their streams, which often involve singing. The particular vtuber who has gone viral on TikTok in the last few days is called Dacapo who has 230,000 subscribers on YouTube alone. They performed as part of the Algorhythm Project video and while there were numerous other vtubers in the piece has focused in on Dacapo's performance which can be viewed below. 【#ARPxCAF Mini-Concert Replay】Shinunoga E-Wa 「Dacapo」 www.youtube.com The video consists of not much more than Dacapo singing the song 'Shinunoga E-Wa' as the avatar sways back and forth with their long fringe covering the character's eyes. Toward the end of the song, the hair does lift up and viewers do get to see the character's eyes which appears to prompt a huge reaction from the crowd. @edgebum #vtuber #vtubers #vtuberconcert #viral #fyp #funny Numerous TikTok's have since emerged of this performance with many claiming that people at the festival paid $300 to watch the show. @rashawn531 Woke up to this #vtuber #rashawn531 However, this is likely to be $300 in Thai Bhat which roughly exchanges to $8.50 (£6.60) in US money, so in reality they didn't spend too much money. Regardless the vtuber's video has since gone viral and become something of a meme on TikTok where people imitate the song. @jcmyep #foryou #fyp #foryoupage #vtuber#concert#vtuberconcert Dacapo is yet to respond to their new found online fame. Have your say in our news democracy. Click the upvote icon at the top of the page to help raise this article through the indy100 rankings.
2023-07-10 19:50

Environmental change threatens what's left of Japan's cormorant fishing legacy
By Kim Kyung-Hoon OZE, Japan Please click here for photo essay: Cormorants have been a constant presence in
2023-11-14 10:29

This Bestselling Gadget Is Like a Roomba for Your Pool, and Now It’s on Sale
This robotic pool cleaner takes the hassle out of cleaning, and now you can get this Amazon bestseller on sale for a great discount.
2023-05-30 22:21

US Defense Tech CEOs Urge Speedier Procurement to Counter China
Almost 20 defense technology executives plan meetings Monday with Biden administration officials, House Speaker Kevin McCarthy and other
2023-09-15 22:56

Amgen Stock Was a Winner in the Third Quarter. These Solar Shares Weren’t.
Amgen was the best-performing stock in the Dow Jones Industrial Average in the third quarter, while Zions Bancorp, up 30%, was the top stock in the S&P 500.
2023-09-30 05:22

Apple Spring Sale: Fresh Deals on iPads, MacBooks, AirPods, More
Deals on Apple products aren’t as rare as they used to be, and the savings
2023-05-09 05:54

Pokémon GO Spotlight Hours: July 2023
Check out the schedule for Pokemon GO Spotlight Hours in July 2023, featuring Shiny Rufflet, Wailmer, Rhyhorn, and Yungoos, as well as bonus Stardust, XP, and Candy.
2023-07-06 03:59

Why is xQc disappointed with Pokimane and HasanAbi? Fans say 'he needs to stop calling those frauds his friends'
xQc's recent move to Kick, accompanied by a whopping $100M contract, has intensified the platform's ongoing war with Twitch
2023-06-21 15:16
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