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Mega wind turbine with blades twice the size of a football pitch switched on for first time
Mega wind turbine with blades twice the size of a football pitch switched on for first time
In the week that it was announced that Rishi Sunak will be granting new oil and gas licences in the North Sea, new commitments to renewable energy are being made elsewhere in the world. The China Three Gorges Corporation just turned on a mega wind turbine with blades twice the size of a football pitch in the Taiwan Strait. The state-owned energy firm has activated the biggest wind turbine on the planet offshore in a move which could produce up to 16 megawatts of energy, and it’s now been connected and hooked up to the energy grid. The MySE 16-260 turbine stands at an incredible 500ft (152m) tall and it could power thousands of homes every year. Sign up to our free Indy100 weekly newsletter In fact, it’s thought that around 36,000 homes will be served by electricity from the turbine. It’s not surprising given that each blade weighs around 54 tons and covers nearly 540,000 square feet when they rotate. Mingyang Smart Energy is the company that designed the turbine, and they released a message on LinkedIn making clear just how much wind the structure could deal with – stating that it can withstand “extreme wind speeds of 79.8 [meters per second]”. It’s a staggering feat of engineering and it’s thought that the turbine could save around 54,000 tons of carbon dioxide compared to coal power plants. More structures like one are being planned, too. Executive Director Lei Lei Zengjuan told the media: “In the next step, the 16 [megawatt] unit will be applied in batches in the second phase of the Zhangpu Liuao Offshore Wind Farm Project constructed by China Three Gorges Corporation.” It comes a few weeks after work was stopped on one of the UK’s largest offshore wind farms after its developer said that the cost of the project had soared by so much that it no longer made financial sense to push forward. Swedish energy giant Vattenfall, one of Europe’s biggest wind producers, shut down work on the development of the Norfolk Boreas site. Have your say in our news democracy. Click the upvote icon at the top of the page to help raise this article through the indy100 rankings.
2023-08-02 00:19
Hypori Achieves DOD IL4 and IL5 Provisional Authorization for Hypori Halo SaaS on AWS GovCloud (US)
Hypori Achieves DOD IL4 and IL5 Provisional Authorization for Hypori Halo SaaS on AWS GovCloud (US)
RESTON, Va.--(BUSINESS WIRE)--Aug 3, 2023--
2023-08-03 12:27
TikTok may integrate Google search results in-app
TikTok may integrate Google search results in-app
For many, TikTok has become a search engine. The video-based app is used increasingly often
2023-09-22 19:24
Broadcom falls on report Google discussed dropping firm as AI chip supplier
Broadcom falls on report Google discussed dropping firm as AI chip supplier
(Reuters) -Broadcom tumbled 6% on Thursday after The Information reported Google executives had discussed dropping the company as a supplier
2023-09-21 19:15
Brazil soccer star Neymar fined $3.5 million for environmental offense
Brazil soccer star Neymar fined $3.5 million for environmental offense
RIO DE JANEIRO Brazilian authorities said on Monday that soccer star Neymar was fined 16 million reais ($3.33
2023-07-04 06:49
Best Buy Appoints Dave Kimbell to Board of Directors
Best Buy Appoints Dave Kimbell to Board of Directors
MINNEAPOLIS--(BUSINESS WIRE)--Aug 1, 2023--
2023-08-02 04:56
How is Instagram Threads different from Twitter? Meta’s new app dubbed as ‘Twitter Killer’
How is Instagram Threads different from Twitter? Meta’s new app dubbed as ‘Twitter Killer’
Meta rolled out Threads on Wednesday, July 5 in more than 100 countries, including the US, the UK, Canada, and Australia
2023-07-06 14:59
Ford chairman says US can't yet compete with China on EVs - CNN interview
Ford chairman says US can't yet compete with China on EVs - CNN interview
Ford Motor Executive Chairman Bill Ford said the United States was not ready yet to compete with China
2023-06-19 05:46
The Activist Who Sued Harvard on Affirmative Action Is Going After Law Firms
The Activist Who Sued Harvard on Affirmative Action Is Going After Law Firms
(Bloomberg Law) -- Edward Blum’s newest anti-affirmative action group sued Perkins Coie and Morrison Foerster Tuesday, alleging that diversity fellowships
2023-08-23 07:16
Apple’s ‘mixed reality’ headset: What could the future look like through new VR glasses?
Apple’s ‘mixed reality’ headset: What could the future look like through new VR glasses?
In a couple of weeks, at its annual Worldwide Developers Conference, Apple could be set to reveal one of its most important and risky products ever: a whole new way of seeing the world. The “mixed reality” headset is still a secret and a mystery. Though it has been strongly rumoured, it still might never arrive; it would certainly not be a surprise if it did not turn up at that WWDC event, though it would be something of a disappointment given how many whispers there have been. But whether it arrives now, later or never, Apple’s headset has been in the works for years. And clues to what it might look like – or what the world might look like through it – are already sprinkled through the company’s other products and apps. Rumours of how the headset will look have suggested it might be something like ski goggles, with cameras mounted on the outside and a precise screen on the inside, borrowing some of the design language of the Apple Watch; eventually, that is expected to morph into something less like a virtual reality headset, and more like glasses with a screen that will blend into normal life. We have a lot of clues about what the mixed reality experiences that Apple wants people to see through it will look like. That’s because Apple and its executives have frequently discussed the uses of augmented reality in public, even as the hardware has stayed a tightly protected secret. Apple’s work on a kind of headset is thought to have been ongoing since 2016, though what exactly that headset was rumoured to be has shifted over the years. The main rumours have coalesced since then into work on a “mixed reality” headset: something that would use cameras to show a picture of the real world inside a headset strapped to users face, and sensors and software to overlay virtual objects on that real world. In 2017, Tim Cook spoke to The Independentabout the importance of augmented reality. At that point, he was talking primarily about the iPhone and iPad, and how their cameras, sensors and screens could be used to layer virtual objects on top of the real world. It was clear even then that Apple really planned to include it in some sort of glasses or goggles, however. Asked at the time, Mr Cook pointed to “rumours and stuff about companies working on those” and declined to discuss Apple’s plans, but he said that the “technology itself doesn’t exist to do [devoted hardware] in a quality way”. “The display technology required, as well as putting enough stuff around your face – there’s huge challenges with that,” he said then. “The field of view, the quality of the display itself, it’s not there yet,” he added, saying that Apple doesn’t “give a rat’s about being first” and would not launch anything until it was satisfied. In the time since, Apple has seemingly been working very hard to get satisfied with that technology. It appears to be paying off: last week, virtual reality pioneer Palmer Luckey, who created Oculus and then sold it to Meta, suggested that he had seen an early version of the headset and that it was “so good”. Morsels of unclear and uncertain information like that are all we have to go on about the headset, which has not really been leaked in any definitive form even as rumours suggest it is just weeks from launch. But if the hardware is unknown, Apple’s plans are not so mysterious. That is because Apple may already have been quietly planning for the metaverse – or something like it, given that the company may be unlikely to adopt a term that has been soured both by the mixed reaction to “Web 3.0” and Facebook’s attempt to co-opt it by changing its name to Meta and re-orienting the company around it. Apple will probably avoid much of that branding, since it has quickly become attached to a kind of hype and boosterism that it tends not to associate itself with. It also usually likes to make up its own terms – and recent trademarks have included filings for “xrOS”, which may be the branding for the operating system that powers the headset. But those early experiments in the metaverse do already show some of the ways that Apple might be imagining us interacting with its new headset. The most obvious comparison is with the Oculus headsets that are now developed by Meta. Those have focused more on virtual reality than augmented reality; Meta has been interested in creating whole new digital worlds, rather than overlaying virtual objects on the real world, like Apple seems to be interested in. But the use cases may be the same, and Meta has focused on applications such as business meetings, where people can sit around a real table and discuss things, as well as VR games such as the hugely popular Beat Saber, where people try and strike objects with a sword in time to a beat. Apple has in recent years been more focused on the quality of interactions with devices, and has actually encouraged users to spend less time on their devices and more time being active. As such, it might not opt for mixed reality experiences that leave people cooped up inside the headset, and might instead be more outward-looking. As such, Apple might still focus on meetings, but would presumably use its augmented reality technology to add virtual people onto real rooms, rather than stuffing them in computer-designed spaces. And it might focus more on people’s interactions with the real environment by, for instance, allowing people to see their messages or directions as they move around, a version of which is already experienced by people who wear the Apple Watch. Apple has already offered a host of technologies aimed at making it easier for developers to include augmented reality in their iPhone and iPad apps. In 2017, when Cook made those tantalising comments about a possible headset, he was actually showing off uses of those frameworks: in the app Night Sky, for instance, which overlays virtual images of the constellations on top of real camera views of the stars. The company makes that technology possible with a range of systems, in both its hardware and software. That hardware includes the cameras, of course, but also the LiDAR sensor in some iPhones and iPads that allows for precise scanning of the environment; the software is most obvious in the form of ARKit, which does the heavy lifting of understanding the world around a user so that developers can just place their virtual objects into it. Since then, developers such as Ikea have used that to offer the option to drop virtual furniture into a real room to see how it might fit, for instance. Other apps such as 3D Scanner harness those sensors to allow people to easily create virtual views of those rooms as if they are in a video game. But the most telling way of guessing what Apple’s plans for the headset are can be found in its own technology. Apple has been quietly creating a whole world of apps that appear to be ready for mixed reality, hidden in plain view. One of them is Memoji, which are cartoon versions of people that can be used as stickers to react to messages or as profile pictures within messages. Apple has leaned on them heavily in recent years, using them as decorations in its presentations, for instance. At the moment, they are just a fun picture. But it’s very easy to imagine how they could instantly be used as avatars for people in virtual environments. If people are to participate in virtual meetings through their headsets, then other participants in that meeting will need to appear in some form, and current versions of those environments such as Meta’s Horizon Worlds rely on cartoonish drawings of people rather than realistic depictions. Apple already has those ready to go – many iPhone owners might already have created their virtual avatar, without even realising it. Aside from meetings, one of the most discussed use cases of mixed reality is in finding directions. A person might be walking up to junction, for instance, and see a virtual signal telling them to turn left overlaid on the real road that they need to start walking down. Apple has been putting the foundations of that kind of technology in place for years. It launched Apple Maps in 2012 and in the time since has been working to integrate it with the real world: collecting detailed 3D information about the world, for instance, so that it can show accurate and precise virtual models of real buildings, and a “Look Around” tool introduced in 2019 that works like Google Street View and lets people scroll around three dimensional panoramas. At the moment, those features are used to make people’s phone navigation look nice: as you drive into a city, for instance, the 3D models of buildings shift around, to make it feel like the virtual car on your phone is really driving along. But it takes very little imagination at all to see that the real purpose of those models may be to allow Apple to have a precise understanding of the real world, so that the headset will know where it is and help its wearer. Apple has also already been working on wearable products, which might themselves offer an insight into how the headset will work. The Apple Watch and AirPods already work by attaching themselves to people’s bodies and adding a layer of digital information – which, in a way, is exactly what the headset will aim to do. The AirPods, for instance, have found a way to lightly add information on top of the real world: using Siri to read out messages as they arrive, and adding transparency modes that allow the noises of the real world in as well as the sound coming through the earphones. And the Watch may be a glimpse at how Apple will encourage people to strap a computer to their body in a way that might look alarmingly sci-fi but has become accepted as relatively normal. Apple encouraged the Watch to become an acceptable accoutrement by focusing on personalisation, and designing in a way that brought in a sense of softness that did not make the hardware seem too much like a computer – it will probably do much the same with the headset. Apple’s new products are often described as if they have been magicked up from nowhere. But in truth all of its recent innovations have had their roots in previous products: the iPhone combined an iPod and a computer, and both the iPad and Apple Watch were bigger and smaller versions of that iPhone. The same thing appears to have been happening with Apple’s headset, which might look a lot more familiar than we are expecting. When the company takes to the stage to reveal its new products in a couple of weeks, we might realise that the product Apple wants us to strap to our faces has been developed right under our noses. Read More The 20 technologies that defined the first 20 years of the 21st Century Apple Watch 7 pre-order: How to buy the new smartwatch in the UK Apple introduces new version of Watch with complete redesign iPhone 13 - live: UK contract deals and prices for Apple, EE and O2
2023-05-23 02:20
Google AI breakthrough could dramatically reduce planes’ global warming impact
Google AI breakthrough could dramatically reduce planes’ global warming impact
Google says it has made a major artificial intelligence breakthrough that could dramatically reduce the climate impact from flying. The company partnered with an airline and data provider to build a new artificially intelligent system that looks to reduce the amount of contrails produced by planes. Contrails are the long, white lines that appear behind planes, and can sometimes make the sky appear cloudy. They are formed as soot from planes’ exhausts turn into ice – and when they merge together, they trap heat in the atmosphere and warm the Earth. Those contrails account for more than a third of the global warming impact of flying, according to the UN. If planes are able to avoid flying through areas that create contrails, however, then they will reduce the amount of warming. If the human-made clouds can be stopped, then their warming effects can be reduced. In an attempt to do so, Google researchers gathered satellite imagery, weather and flight path data and fed it into an AI system. That was then used to try and generate routes for pilots that avoided creating those contrails. Pilots at American then flew some 70 test flights over a period of six months, Google said, following those AI-generated routes. The researchers then examined satellite imagery and found that the contrails produced were reduced by 54 per cent. “This is the first proof point that commercial flights can verifiably avoid contrails and thereby reduce their climate impact,” Google said. The company did also note that the flights burned 2 per cent additional fuel, though Google suggested that the flights could be selectively chosen. Google said it would be “working across the aviation industry to use AI to make contrail avoidance a reality over the coming years” in its announcement. It said it has the “potential to be a cost-effective, scalable solution to reduce the climate impact of flying”. Airlines are currently not charged for their climate impact, however, and there is therefore no indication that they would opt to use the routes that help reduce global warming. Read More Google will now alert you if people are talking about you Google Assistant will be ‘supercharged’ with AI like ChatGPT and Bard Google warns Gmail users they could be about to lose their account
2023-08-09 23:51
Nintendo Download: An Electrifying Enigma
Nintendo Download: An Electrifying Enigma
REDMOND, Wash.--(BUSINESS WIRE)--Oct 5, 2023--
2023-10-05 21:20