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Cortex Secures $35M in Series B Funding to Further Accelerate Development and Adoption of its Internal Developer Portal
Cortex Secures $35M in Series B Funding to Further Accelerate Development and Adoption of its Internal Developer Portal
SAN FRANCISCO--(BUSINESS WIRE)--May 31, 2023--
2023-05-31 23:19
Baldur's Gate 3 deluxe edition unveiled
Baldur's Gate 3 deluxe edition unveiled
The RPG is getting a bumper boxset with plenty of goodies.
2023-11-17 21:20
Amazon's Echo Show 15 is a smart hub for connected homes
Amazon's Echo Show 15 is a smart hub for connected homes
It’s time for me to come clean. While I’m fully on board with smart devices
2023-07-12 23:47
The 9 biggest UFO stories of 2023 so far
The 9 biggest UFO stories of 2023 so far
It’s a question that’s fascinated mankind for centuries – but could there really be life out there in the universe? Now, more than ever, the search is taking place in earnest and there have been plenty of developments in 2023. So, on World UFO Day these are the 9 biggest UFO stories of the year so far. 'Alien spacecraft' found at the bottom of Pacific Ocean For years people have been looking to the skies for signs of alien life - but maybe, they should have been looking at the bottom of the ocean this whole time. A Harvard physicist has claimed that parts of an alien 'spacecraft' could have been uncovered under the sea. Sign up to our free Indy100 weekly newsletter Professor Avi Loeb set off on a search along the bottom of the Pacific Ocean and found 50 iron pieces that originated from the IM1 meteor. IM1 crashed off the coast of Papua New Guinea and Leob believes it could contain key information in the search for life out there in the universe, saying he hasn’t discounted the idea of the pieces being evidence of a “spacecraft” from an “extraterrestrial technological civilization” which crashlanded on Earth.' Alien in New York' video sparks fresh speculation about UFOs in the United States More so-called footage of aliens on Earth has gone viral on social media - this time supposedly showing an extraterrestrial in a backyard in New York. The footage comes just days after a family in Las Vegas reportedly found aliens on their property before it was widely debunked by fact-checkers as nothing more than CGI. There had also been false claims that the family in question had gone 'missing' which was quickly dismissed. Inevitably another video has now gone viral on TikTok, racking up more than 300,000 views at the time of writing. UFO expert claims that the south pole is an 'air traffic control' for aliens Ufologist Dr. Steven Greer recently hosting a conference on the subject of UFOs. A range of people were invited to share their insights as part of an event streamed online and it saw Eric Hecker describe the south pole as an “air traffic control” hub for aliens. The conspiracy theorist made some pretty out-there claims at the conference, but it’s the discussion about the Amundsen–Scott South Pole Station that was most significant. He claimed the station actually operated as an “air traffic control” centre for UFOs and communicated with “exotic” crafts by sending neutrino rays up into space. Nasa astronaut claims that aliens have prevented a nuclear war on Earth Could we have aliens to thank for preventing a nuclear war on Earth? That’s what one former Nasa astronaut has claimed. Edgar Mitchell, who was involved in the Apollo 14 mission, gained a reputation for sharing conspiracy theories when he arrived back from the moon in 1971. Mitchell was the sixth man on the moon and was the Lunar Module Pilot on Apollo 14. Before his death in 2016, Mitchell spoke at length claiming that aliens visited Earth. Speaking to the Mirror, he alleged that aliens were responsible for preventing nuclear war between the US and the Soviets at the height of Cold War tensions. Pentagon whistleblower claims that ‘UFOs have killed humans’ A whistleblower who claims that the US government has been operating UFO retrieval research in secret has reportedly said that UFOs have been responsible for the deaths of humans. David Grusch worked for the National Geospatial-Intelligence Agency (NGA) and the National Reconnaissance Office (NRO) and was involved with the Unidentified Aerial Phenomena Task Force. He claimed that some of the “non-human intelligences” discovered have malevolent intentions and have killed people. The US government has apparently found an 'intact' alien aircraft One former US agent has claimed materials have been recovered that could support the existence of UFOs. David Charles Grusch, an ex-member of the National Geospatial-Intelligence Agency and National Reconnaissance Office, claimed the US government has a 'non-human origin' in-tact craft that they're keeping from the public. Speaking to NewsNation, Grusch said: "These are retrieving non-human origin technical vehicles, call it a spacecraft if you will, non-human exotic origin vehicles that have either landed or crashed." UFO spotted on Google Earth near Harry and Meghan's home A flying saucer was allegedly been found near Harry and Meghan’s £11 million mansion. The mysterious circular object was spotted by an eagle-eyed UFO hunter on Google Earth. Alien boffin Tony Moreno’s finding could be embarrassing for NASA. It comes as the space agency prepares to publish findings from its own nine-month probe into unidentified anomalous phenomena this summer. Logan Paul shares the one thing that could 'validate' the most 'compelling' UFO video ever Logan Paul has possession of the “best UFO footage ever”, or so he claims. It comes after documentary filmmaker James Fox spoke on The Joe Rogan Experience about a video rumoured to have been uncovered by UFO specialist Chuck Clark around 30 years ago. Fox claimed that the clip shows two men in the Nevada desert encountering a UFO, and he believes that if Paul released the footage it could be key to changing people’s perceptions about alien sightings. Now, Paul has stated that he does indeed have a copy of the video. He claimed that he tried to purchase the footage from Clark for $100,000. After the offer was turned down, he then used a hidden camera to record the footage after he was invited to a screening. Model captures 'best UFO footage ever' from her private plane A model has shared what some are describing on social media as the 'best UFO footage ever' after spotting something strange during a flight. Valentina Rueda Velez, a Colombian model who goes by the username @Valentinarueda.v on Instagram, shared a clip during a recent journey on a private plane. Valez, who has worked with the likes of Pretty Little Thing during her career, claims to have seen something strange pass by her window while flying on April 4. UFO enthusiasts have seized on the footage, which appears to show an object appearing against the clear blue sky. Have your say in our news democracy. Click the upvote icon at the top of the page to help raise this article through the indy100 rankings.
2023-07-02 19:53
Paralysed man regains feeling and movement with AI brain implant
Paralysed man regains feeling and movement with AI brain implant
A paralysed man has regained feeling in his limbs after an AI-enabled implant was placed in his brain. The first-of-its-kind clinical trial used novel stimulation technology to restore the sense of touch and movement to 45-year-old Keith Thomas, who was paralysed from the chest down in 2020 after diving into a swimming pool. After living as a quadriplegic for more than a year, Mr Thomas was approached by the Feinstein Institutes for Medical Research in the US to take part in a study that proposed a double neural bypass to re-route signals from the brain in order to restore movement and sensation. Artificial intelligence was able to re-link his brain to his body through microchips implanted into his brain during a 15-hour surgical procedure. “This is the first time the brain, body and spinal cord have been linked together electronically in a paralysed human to restore lasting movement and sensation,” said Chad Bouton, a professor at the Institute of Bioelectronic Medicine at the Feinstein Institutes, who led the clinical trial. “When the study participant thinks about moving his arm or hand, we ‘supercharge’ his spinal cord and stimulate his brain and muscles to help rebuild connections, provide sensory feedback, and promote recovery. This type of thought-driven therapy is a game-changer.” Over 100 million people around the world currently live with some form of paralysis or movement impairment, with the scientists hopeful that the new method could provide new pathways toward improving the condition of many of them. Mr Thomas has already regained more than double his arm strength since enrolling in the clinical trial, and also reported feeling sensations in his forearm even when the system was switched off. “There was a time that I didn’t know if I was even going to live, or if I wanted to, frankly,” said Mr Thomas. “Now I can feel the touch of someone holding my hand. It’s overwhelming.” Read More Paralysed man communicates first words in months using brain implant: ‘I want a beer’
2023-08-02 19:57
Rhinostics Selected to Exhibit RHINOstic® Automated Swab Platform at Vizient Innovative Technology Exchange
Rhinostics Selected to Exhibit RHINOstic® Automated Swab Platform at Vizient Innovative Technology Exchange
WALTHAM, Mass.--(BUSINESS WIRE)--Aug 10, 2023--
2023-08-10 20:17
N-gen is going viral for making art out of your Spotify data
N-gen is going viral for making art out of your Spotify data
If there's one thing we know about Spotify users, it's that they want their music
2023-07-24 18:15
Bioenterprise Canada CEO wins Lifetime Achievement Award
Bioenterprise Canada CEO wins Lifetime Achievement Award
GUELPH, Ontario--(BUSINESS WIRE)--May 30, 2023--
2023-05-30 22:59
Apple Reality Pro hands-on review: What it’s like to see the future
Apple Reality Pro hands-on review: What it’s like to see the future
I am sat in someone else's living room, with someone else's children, celebrating someone else's birthday, and I am on the edge of tears. I'm one of the first people in the world to try Apple's new "Vision Pro" virtual reality headset, and I am about to start weeping for a family I have never met. After half an hour’s demonstration, I’m convinced the headset is exactly what Apple says it is: a clear vision of the future, and a convincing statement about where computing is going. If there is anything to worry about, it may be that it is so compelling and so moving that it will put a obligation on both Apple and developers to use it responsibly. The question should not only be whether this will change the world, but how. Apple announced the Vision Pro headset at its Worldwide Developers Conference this week, finally confirming years of speculation about its plans for virtual and augmented reality. What it revealed was a headset that was astonishing, even if it was not necessarily a surprise. It is $3,499, beautifully designed, focused on not cutting people off from the real world by using "video passthrough" to let you see the room around you, and a powerful computing platform that offers a new way of engaging with software. The big question that remained was whether it could actually live up to the large claims made in the introduction video. It does live up to them. And more. There was nothing necessarily unexpected about using the headset – it is exactly what Apple says – but it was nonetheless astonishing in the way that it lived up to what may seem like unreal hype. My time with the headset began in a large white cube called the Field House, especially built at the Apple Park campus specifically to show off the the Reality Pro. Visitors first had their face scanned with an iPhone, to get the right-sized headset, and their ears scanned to ensure the spatial audio was correctly calibrated; after that, I visited another Apple worker who checked whether I wore glasses, and would add the relevant lenses to the headset if I did. I then entered a room for the main event. There was the headset: glowing, shiny ski goggles made out of aluminium, glass and cloth. It looks just as futuristic and stylish as it does in the pictures. The best comparison is definitely the AirPods Max, which have a similar bulk and have much the same design language. Apple has had a lot of experiences making advanced tech into something you're happy to wear, in the form of the AirPods, Watch and other products, and it shows in the headset. Despite being a very innovative looking slab of metal and glass, it is not off-putting. Vision Pro is made up of a series of straps and soft touches that allow the enclosure to sit on your head. On the inside of the enclosure is the lenses and display; on the outside sits not only another display that will show to other people, but also an array of sensors that includes 12 cameras and tools that can measure the 3D environment. The headset snaps softly onto your head, with a series of straps that ensures it sits snug and comfortable over your face. There's time for a little more setup – you need to teach the headset about how your eyes work, by following dots around a screen – and then the demo really began. Almost instantly, it was clear that the hardware does exactly what Apple says it does. Virtual objects and screens were convincing and immersive; the real world that you could see behind them was mostly authentic and faithful. While there are things that will no doubt be improved in future generations, such as width of the field of view and the brightness, they were not so glaring as to get in the way of the sheer wonder of the experience. Inside Reality Pro I looked at photo albums, which brought panoramas to life by putting them right up to your eyes, so close and so sharp that you could almost smell them. Apps flew in and out of view, and I opened up a quick meditation that imposed a pulsing sculpture onto the room that helped control breathing as a soft voice floated around my head. And then we were onto the films and entertainment. Apple showed off a new format called Immersive Video, which uses proprietary cameras to show a 180-degree view that also includes spatial audio. It allowed you to be hovering on a cliff, or floating beneath the sea, though perhaps the most convincing demo was of a series of sports games, in which you felt as if you could really be hit by a ball and could also direct your own coverage, by turning your attention to whatever player or play was of interest. Throughout, that experience was as immersive or transparent as you wanted, and you can reach up to a dial on the top of the headset to allow more or less of the real environment to show on the headset. The cameras and display are such that the real world looks convincing enough that you forget what's going on; the outside does not look the same as not wearing the headset, but close enough that it doesn't necessarily matter. At one point, for instance, I am looking through the headset just at the real world when I receive a notification that someone is calling me. I answer and a member of Apple's team is there – or rather it is his "digital persona", which is created when you first set up the headset. It is like a very accurate video game character that is animated based on how the headset sees you moving when you talk; it is perhaps the only part of the demo that doesn't feel quite ready, since he is just on the wrong side of uncanny valley and I feel as if I am talking to someone in a game. The FaceTime call and the digital persona within it are projected on top of the room. If I were at home, I could tidy the room as we chatted, with his face there all the while; but I could also twist that crown to have the real world disappear, for extra focus. Apple has also ensured that even if I were fully immersed in the call, people in the real world who enter the room will break through that immersive reality, looming up to talk to me so that I don't lose touch with the real world. This feels important, since some virtual reality headsets can induce fear by cutting you off from what is going on outside, whereas Vision Pro never lets you forget where you are. All of these apps were controlled simply by looking and touching your fingers together. The headset's sensors are precise enough to know exactly where your eyes are pointing, and where your fingers are, with accuracy that is alarming at first but means the technology swiftly melts away. I won't describe all of the experiences in depth because reading about them is no doubt something like having someone tell you about their dreams: fascinating to the person who had it, no doubt, but the product of a private world that has no meaning for anyone else. In that spirit, this review could neatly be summarised fairly quickly: you need to try it as soon as you can, and you will probably love it. But Apple only has a small supply of the headsets until their release sometime next year, and even then they will be very highly priced and potentially in short supply. But those images of the birthday party, shown halfway through the demo, embody exactly what is so powerful about the headset. Apple showed them as part of the demo of the Photos, after it had shown off more traditional images. With a swipe, I was watching what it calls a "spatial video": in front of me was a coffee table with a birthday cake on it, and beyond that a sofa with children celebrating. There was real and convincing depth there, enough to make you feel like you were almost there. But the almost is key: there was just enough separation to make you feel at a slightly distance, which made me well up with a feeling something like nostalgia or grief. Such a reaction sounds a little ridiculous in the cold light of day, but at the time was instant and undeniable. I felt as if I had been transported back into the image, but as if I was a ghost. This was moving enough when looking at a video of a family I did not know. I have no idea how it might feel to look back on a real memory this way. And I am not sure I could bear to watch such an immersive image of a lost loved one; it is truly like replaying a memory, with all the sweet melancholy that prospect invokes. This is not in any way a criticism of the technology – quite the opposite. We don't criticise films for making us cry. It is just to note that it is powerful, and profound, and with that power becomes great responsibility. The Vision Pro is absolutely not a toy. After the keynote, and the early demos, there was some concern that there was another kind of dystopia in this scene of the birthday: that parents would be forced to wear headsets to children's birthdays to capture them for future viewing. The aim of the headset is supposedly to connect people to the present moment, people said, but in fact it separated them from it by forcing them to dress up so they could watch the moment at a later date. Those worries, it turns out, are mostly misplaced, since you can use the headset as a camera when it is not on your head. It has a button on the top to make that easier, and turns the headset into something like a camera with an unnecessary strap. But this concern might also be made obsolete by the time the headset is actually released, since it feels almost inevitable that the iPhone 15 coming in September will include cameras for taking spatial audio and videos. That is one of the many parts of using the Reality Pro that feels like a matter of waiting: Apple has explicitly said that some of the reason for the large delay between revealing it and releasing it is to ensure that its designers and developers have time to understand exactly what developers want from the headset, and ensure it is ready to give it to them. The Reality Pro that arrives early next year – which could mean any time as late as the end of May 2024 – might be a very different thing from the one shown off in California this week. After half an hour or so of the demo, I headed into the final experience of the day: an app Apple called Encounter Dinosaurs, in which the far wall opened up to reveal an array of creatures roaming around a virtual scene. The dinosaurs then moved into the room, and I moved around them, in a way that was astonishingly lifelike. Those two experiences – of having virtual objects come into the real world, like those dinosaurs, and have real world memories brought back to life as virtual objects – they were the two "killer apps" of the demo, the use cases that made the hardware seem worth it. Many of the other experiences were made up of virtual screens showing normal apps projected into the room, which is compelling but remains a normal experience elevated into virtual reality, rather than an entirely new way of doing things. The dinosaurs returned to their virtual world, the wall closed shut and the room turned back into a room at Apple Park, I sat back down and the experience was over. The headset came off and while there was a little relief to be free of the slight weight of it, it's possible to imagine staying in it comfortably for much longer. I am given to motion sickness in virtual reality and while I sometimes felt a little off, it was mostly not there; Apple says the technology in the headset allows the latency to be so low that it shouldn't be a problem for most. Without the headset, the room was back to being its normal, entirely non-virtual self. I immediately felt the loss of the ability to pinch to allow apps to appear, and the real world felt a bit lacking in the liveliness that the virtual objects had given it. This is perhaps the flip side of Apple's very sensible effort to ensure that wearers of the headset remain connected to the real world, not divorced from it: it means that wearing the headset makes life more exciting, to the point that bare reality might seem a little dull. Again, there is nothing to indicate that this is the case, and Apple has given every indication that it is working to avoid it – but the power of the technology means the stakes are very high. Apple clearly understands those stakes, and stressed throughout the introduction that it was revealing a platform as much as a piece of hardware, and that it was just the beginning of its plans. The demo felt much the same, and though the hardware was wildly impressive it was always in service of the "spatial computing" that Apple says it is going to enable. The Vision Pro is intended as much as a way of allowing people to experience that view of the future as it is an astonishing piece of kit in itself. That future looks bright, immersive, compelling and useful. It's starting to feel real.
2023-06-07 10:52
UK Fails to Clear Any Offshore Wind in Renewable Energy Auction
UK Fails to Clear Any Offshore Wind in Renewable Energy Auction
Offshore wind, the UK’s star renewable energy technology, failed to win any contracts in this year’s auction, creating
2023-09-08 14:47
Best XDefiant Controller Settings Guide
Best XDefiant Controller Settings Guide
Check out the best XDefiant controller settings here, including aim assist, sensitivity, and dead zones, for the smoothest gameplay experience.
2023-06-22 03:56
Scientists confused after black holes 'burp up' previously destroyed stars
Scientists confused after black holes 'burp up' previously destroyed stars
It feels like every time black holes are discussed and studied by the scientific community, there are new findings that blow our tiny minds. It’s been revealed that black holes actually regurgitate or “burp up” the stars that they eat years after the event. Experts made the discovery by studying tidal disruption events (TDEs). These events take place when stars are close enough to supermassive black holes, to be destroyed by the process of spaghettification. Studying these moments over a number of years after the black holes seemingly swallowing stars with no trace, the experts found that up to 50 per cent of them "burp up" the remains. Yvette Cendes is a research associate at the Havard and Smithsonian Center for Astrophysics and head author on the study. Speaking to Live Science, she said: "If you look years later, a very, very large fraction of these black holes that don’t have radio emission at these early times will actually suddenly 'turn on' in radio waves. "I call it a 'burp' because we’re having some sort of delay where this material is not coming out of the accretion disk until much later than people were anticipating." The material was re-emitted between two and six years from 10 out of 24 black holes which were studied by Cendes and the team. It has the potential to change the way the scientific community thinks about black holes. "There was a second peak, the two black holes re-brightened, and that's completely new and unexpected," Cendes said. "People were thinking that you'd have one outflow, and then it's kind of done. So this observation means these black holes can 'turn on' and then 'turn on' again." Meanwhile, a low intergalactic grumbling is emanating from deep space, according to scientists – and again, it’s black holes that are providing us with new discoveries. Astronomers say they detected the first-of-their-kind low frequency ripples, described as a “cosmic bass note” of gravitational waves, which is thought to be caused by supermassive black holes merging across the universe. Sign up for our free Indy100 weekly newsletter Have your say in our news democracy. Click the upvote icon at the top of the page to help raise this article through the indy100 rankings
2023-09-07 00:29