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Nvidia to build Israeli supercomputer as AI demand soars
Nvidia to build Israeli supercomputer as AI demand soars
By Steven Scheer JERUSALEM Nvidia Corp said on Monday it was building Israel's most powerful artificial intelligence (AI)
2023-05-29 19:58
Experts unravel mystery of the Pokémon episode that hospitalised hundreds of kids
Experts unravel mystery of the Pokémon episode that hospitalised hundreds of kids
Pokémon’s TV series has been delighting animé lovers for more than 26 years, and yet, there’s one episode that even the most diehard of fans may well have missed. The installment, titled Dennō Senshi Porygon (which roughly translates as "Computer Warrior Porygon”) aired in Japan on December 16, 1997. And, after that single, fateful outing, it was never to grace television screens again. The reason for the ban? Reports of a strange health outbreak among children which was linked to a specific scene. The episode follows Ash Ketchum, Pikachu and their pals as they investigate a faulty Poké Ball transfer machine by getting inside it. Once there, the team come under attack, but are saved when Pikachu unleashes one of his high-octane electric outbursts – represented by a barrage of red and blue strobe lights. And that’s where the trouble began. According to scientific paranormal investigator Benjamin Radford and sociologist Robert Bartholomew, who dedicated a study to the event: "At 6:51 PM, the flashing lights of Pikachu's 'attack' appeared on television screens. “By 7:30 PM, according to Japan's Fire-Defense Agency, 618 children had been taken to hospitals complaining of various symptoms." These symptoms included convulsions, nausea and vomiting, with news of the “illness” spreading rapidly throughout the country. Inevitably, it made headlines, with several news broadcasters replaying the offending clip, “whereupon even more children fell ill and sought medical attention,” Radford and Bartholomew wrote. The following day, TV Tokyo issued an apology, suspended the show, and announced an investigation into the cause of the seizures. Meanwhile, video retailers pulled the series from their shelves, and even the then-prime minister Ryuaro Hashimoto expressed concern at the use of rays and lasers in the popular cartoon. Within two days, the number of children reported to have been affected by the flashing sequence increased to around 12,700. And yet, after four months of investigation – with input from health experts and Japanese government officials – no obvious cause could be found for the outbreak and Pokémon returned to the airwaves. Because, although the bright flashes were assumed to be the cause of the health panic, such visual techniques had been used in numerous other animé episodes before, with no reports of any problems. So what was going on here? Well, a tiny fraction of the children who reported being affected were diagnosed with photosensitive epilepsy, with experts concluding that the rapid colour changes during the scene caused them to suffer seizures. However, the bulk of “patients” reported symptoms that had no identifiable “organic” cause and were, instead, consistent with a very different type of condition… Mass hysteria. Radford and Bartholomew attribute this “epidemic hysteria”, in large part, to the mass media, which they say fuelled panic and misinformation. "Many of the children's symptoms had no identifiable organic basis; other than the verified cases of seizures, the symptoms reported were minor and short-lived; the victims were nearly exclusively school children in early adolescence; and anxiety from dramatic media reports of the first wave of illness reports was evident,” they wrote. “Media reports and publicity fuel the hysteria as news of the affliction spreads, planting the idea or concern in the community while reinforcing and validating the veracity of the illness for the initial victims,” they continued. “According to news accounts of the time, the number of children said to be affected remained around 700 the evening of the Pokémon episode and the next day. “The next morning, the episode dominated the Japanese news. Japanese children who had not heard about their peers from the news or from their parents learned of it that morning when the seizures ‘were the talk of the schoolyards’,” they continued. “Once the children had a chance to hear panicky accounts of what had happened through the mass media, their friends and their schools, the number of children reported the next day to have been initially affected – 2 days earlier – increased by 12,000.” Radford and Bartholomew ended their paper by noting that this Pokémon drama offers a warning to us all. They pointed out that our continuing reliance on mass communications, especially TV and the internet, places us at risk of more and more hysteria outbreaks. “Technological innovations are occurring at unprecedented rates and have the potential to influence significant numbers of people beyond the typical number in traditional mass hysteria episodes,” they stressed. “Epidemic hysterias that in earlier periods were self-limited by geography now have free and wide access to the globe in seconds.” Concluding on an ominous note, they added: “The Pokémon illness symptoms are without precedence, given the large numbers affected, and may be a harbinger of future technological hysterias that have the capacity to affect unprecedented numbers of people at a phenomenal speed.” Sign up for our free Indy100 weekly newsletter Have your say in our news democracy. Click the upvote icon at the top of the page to help raise this article through the indy100 rankings.
2023-10-18 17:18
Amazon Kindle Paperwhite Signature Edition Review
Amazon Kindle Paperwhite Signature Edition Review
Editors' Note: This is the most recent version of the Amazon Kindle Paperwhite Signature Edition.
2023-06-22 23:25
Amazon's outlook brightens on cloud, consumer sales lift
Amazon's outlook brightens on cloud, consumer sales lift
By Jeffrey Dastin and Chavi Mehta (Reuters) -Amazon.com Inc on Thursday reported sales growth and profit ahead of Wall Street's
2023-08-04 04:51
Garth Brooks, The BIG 615 and TuneIn Partner with 23XI Racing and Tyler Reddick in Music City
Garth Brooks, The BIG 615 and TuneIn Partner with 23XI Racing and Tyler Reddick in Music City
MOORESVILLE, N.C.--(BUSINESS WIRE)--Jun 20, 2023--
2023-06-21 05:49
EA Sports FC 24 84+ Double Upgrade SBC: How to Complete
EA Sports FC 24 84+ Double Upgrade SBC: How to Complete
EA Sports FC 24 84+ Double Upgrade SBC is now live during Trailblazers Team 2. Here's how to complete the SBC and if it's worth it.
2023-10-25 01:58
Meta’s ‘Year of Efficiency’ Is Coming to an End. Analysts Aren’t Worried.
Meta’s ‘Year of Efficiency’ Is Coming to an End. Analysts Aren’t Worried.
Meta's cost-cutting drive looks to be coming to an end but Wall Street isn't too worried about a return to big-spending ways.
2023-10-26 17:16
Major Google Bard update allows it to not just write code, but execute it
Major Google Bard update allows it to not just write code, but execute it
Google has unveiled a major new update to its AI chatbot Bard that significantly improves its powers of logic and reasoning. The latest version of the ChatGPT rival is now capable of both writing and executing code by itself, the tech giant announced, allowing it to figure out problems on a far deeper level than current generative AI systems. Google’s artificial intelligence tool is able to perform the new tasks through a new technique called “implicit code execution”, which enables Bard to detect computational prompts and run code in the background. The result is that Bard should theoretically be able to respond more accurately to mathematical tasks and coding questions, as it will have already tested the outcomes that it proposes. Until now, large language models (LLMs) like ChatGPT and Bard have been better suited to language and creative tasks, as they draw from their training data to predict what word will come next when talking about a specific subject. This allows them to produce text quickly but without deep thought, making them weaker when it comes to areas like reasoning and mathematics. “Our new method allows Bard to generate and execute code to boost its reasoning and maths abilities,” Google wrote in a blog post on Wednesday. “With the latest update, we’ve combined the capabilities of both LLMs and traditional code to improve accuracy in Bard’s responses. Through implicit code execution, Bard identifies prompts that might benefit from logical code, writes it ‘under the hood,’ executes it and uses the result to generate a more accurate response.” The new method improved Bard’s accuracy for coding and maths problems by roughly 30 per cent during internal tests, Google claimed. Accuracy remains one of the biggest issues with AI chatbots, with Google warning that despite the upgrade, Bard “won’t always get it right”. Unreliable or fabricated information generated by these AI tools is known as hallucinations, and they are typically delivered in a confident way that can be even more misleading for the user. ChatGPT creator OpenAI announced a potential new method to improve AI misinformation last month, involving two AI systems debating each other until they agree on the correct answer. Read More What is superintelligence? How AI could wipe out humanity – and why the boss of ChatGPT is doomsday prepping 10 ways AI will change the world – from curing cancer to wiping out humanity
2023-06-08 21:50
TikTok's Rules Deter Researchers From Crunching Data on Users, Misinformation
TikTok's Rules Deter Researchers From Crunching Data on Users, Misinformation
As TikTok gets more popular, researchers at leading academic institutions want to study what users are doing there.
2023-09-22 04:22
Nasa locks four people inside fake Mars habitat for year-long study
Nasa locks four people inside fake Mars habitat for year-long study
Four volunteers have entered a simulated Mars habitat as part of a year-long Nasa experiment to test astronauts’ resilience to isolation and other psychological stress factors. The CHAPEA (Crew Health and Performance Exploration Analog) mission will see the participants live and work in a 158-square-metre (1,700-square-foot) habitat at Nasa’s Johnson Space Center in Houston, Texas. It is the first of three one-year simulated Mars missions, which each aim to assess the health and performance of crew members when living in confinement with limited resources. Participants will take part in simulated spacewalks, science experiments and habitat maintenance, while also attempting to grow crops for food. “The simulation will allow us to collect cognitive and physical performance data to give us more insight into the potential impacts of long-duration missions to Mars on crew health and performance,” said Grace Douglas, CHAPEA principal investigator. “Ultimately, this information will help Nasa make informed decisions to design and plan for a successful human mission to Mars.” The four members of the CHAPEA mission are research scientist Kelly Haston, structural engineer Ross Brockwell, emergency medicine physician Nathan Jones and microbiologist Anca Selariu. Each were chosen after Nasa put out a call for “healthy, motivated” applicants in 2021. There have been several previous research projects involving simulated Mars habitats, with the Mars-500 missions between 2007 and 2011 seeing volunteers spend months locked inside a facility in Mosco, Russia. The HI-SEAS program in Hawaii also saw participants spend time living in isolation, though one mission lasted just four days after one of the crew members suffered an electric shock. Nasa plans to return humans to the Moon within the next three years as part of its Artemis missions, which the US space agency hopes to use as a foundation to eventually send astronauts to Mars. Private space firm SpaceX also plans to send people to Mars aboard its Starship rocket, which is currently under development at the company’s Starbase facility in Texas. SpaceX boss Elon Musk said a second attempt at an orbital flight test will be made before the end of August, after the first attempt in April ended in a large explosion just minutes after take off. The 480 million kilometre (300 million mile) journey to Mars is expected to take around seven months, with the planet’s orbit meaning that a travel window only opens up every 26 months. This means that any return mission would likely take close to four years to complete. Read More Elon Musk to launch biggest ever rocket after dramatic failure Elon Musk eyes ‘highly habitable’ planet that’s ‘practically next door’ Elon Musk eyes ‘highly habitable’ planet that’s ‘practically next door’ Apple releases urgent update to iPhone and iPad users Twitter hacker who took over Musk, Obama, Biden accounts gets prison sentence
2023-06-26 23:27
Who is Sarah Brady? Jonah Hill's ex seemingly calls out actor as 'misogynist narcissist' in latest Instagram post
Who is Sarah Brady? Jonah Hill's ex seemingly calls out actor as 'misogynist narcissist' in latest Instagram post
Sarah Brady and Jonah Hill were in a relationship prior to their breakup in 2022 but were very private
2023-07-08 19:20
IMF and regulators set out roadmap to contain crypto risks
IMF and regulators set out roadmap to contain crypto risks
By Huw Jones LONDON Global financial regulators and the International Monetary Fund on Thursday set out a roadmap
2023-09-07 23:55